![epsxe chrono cross screen ratio issue epsxe chrono cross screen ratio issue](https://www.abload.de/img/unbenannthdjso.png)
The source and author (edgbla) are there : Īnd it's surprising but this plugin is always updated! (September, 19, 2015, for the last one). Untuk pengguna ePSXe 1.70 Anda harus copy memory card Anda ke ePSXe 1. And a lot of people claimed its good accuracy and great modern graphics options. Untuk pengguna PSXfin & ePSXe 1.60 tidak ada problem. It's weird because I've never seen this one anywhere. On this forum, they talked about another video plugin I didn't know: gpuBladeSoft. I tried, of course, every setting you can imagine, but never managed to solve this issue… (ノಠ益ಠ)ノ彡┻━┻ Some screens are stretched on my 16/9e monitor, while the rest of the game are in 4/3. As the Chrono Cross trick isn't necessary any more, we have assigned a new trick to the F7 key, for the Xenogears dreams sequence: Press this key at the beginning of the scene, and once again after the end ) - Fixes to the CD-ROM decoder and the core, which made some more games playable like, for example, Theards of Fate, NBA Basketball 2000. Grandia or Street Fighter Alpha 3 are good examples. I'd like to play in 4/3 but on some games, Pete's OpenGL2 2.9 decides otherwise. Good accuracy, great options, but closed source and some settings I truly dislike. Pete's OpenGL2 2.9 is a good old video plugin. Oh and some cdr plugins like mooby's cdr 2.8 turn the Run-Cd to an image reader. The screen that pops up is the Gpu Settings.
![epsxe chrono cross screen ratio issue epsxe chrono cross screen ratio issue](https://user-images.githubusercontent.com/31387895/29751180-7b9a6f84-8b18-11e7-859d-89b9b6680de4.png)
See the button that says configure hit that button.
![epsxe chrono cross screen ratio issue epsxe chrono cross screen ratio issue](https://i.ytimg.com/vi/q7EJzDTS1O0/maxresdefault.jpg)
But, in fact, the offender was the video plugin of ePSXe: Pete's OpenGL2 2.9. The screen that pops up is where you select your gpu. Adding some curvature can mitigate this effect. For a long time, I thought the problem was coming from sweetFx.